Even Sekiro: Shadows Die Twice, which was notorious for its rugged performance on current-generation consoles (and it’s even using an 1800p rendering resolution) saw a huge boost over the One X and hit the 60 FPS frame cap in many places, only falls down to the low 50s in particularly demanding situations, such as when there was a lot of foliage on the screen.
The takeaway here is that the Series X, as one might expect, offers a huge boost to in-game performance over current hardware. Visually, things don’t really look that much better than they did on the One X, but keep in mind that these games haven’t received any special optimizations for the new console yet either. When these optimizations start to roll out and we get a chance to actually test some next generation games, things definitely look even more impressive.
You can check out Digital Foundry’s full FPS analysis here or check out IGN’s deep dives in Series X at the link above. See also IGN’s Xbox Series X Pre-Order Guide for the latest updated retail links.
Bo Moore is the managing editor of tech at IGN.