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We had difficulty developing Fallout 76; It is actually sold very well, we have got great things planned

Yesterday's Bethesda Game Days lived stream from PAX East 2019, Bethesda Game Studios hosted a panel dedicated to Fallout 76.

Todd Howard, Executive Producer at the game, stated that there were indeed many difficulties during game development (It was the first online game made by BGS, after all). Nevertheless, the game sold very well and there are great plans for content updates in the coming years.

Related Fallout 76 "Wild Appalachia" Update Drops today adds new quests, brewing and more

For us, Fallout 76 is a very, very new thing to our study. We knew we were going to have a lot to do with the game, and we certainly had some, some of them much harder than we had expected. This was a completely new and different project for us. We still do other things that are more traditional, as I would call them, Bethesda games.

But this, to be honest, we had many difficulties developing and sometimes these difficulties are on the screen. You never want them. We grew up in the studio, we are four different studies now in North America, one in Rockville, Austin, Dallas and Montreal, and this was a game that really took lots of people across the four studies that came together to get occupation. And we knew the launch was just the beginning. We are very happy that the game did really well.

We have a large million players, a great player base in this game, we get lots of feedback. Our goal is to build a kind of Fallout platform. We have lots of ideas, it has been so wild so far, and we are excited, there are lots of cool content coming.

[…] It has been an incredible experience. We will do everything we can to reward it this year, next year and in the years to come we have planned great things.

Of course, the developers talked more specifically about what's coming soon. The upcoming high races due to this summer with the Nuclear Winter series of updates have been confirmed to be instituted and meant to be completed by a four-player party.

Earlier than the legendary "Purveyor" vendor (currently scheduled to hit live servers on May 23) will allow players to break down legendary gear to customize or transform the statistics. On the other hand, Wasteland's series of updates will dramatically change the game, according to Todd Howard, when it ships in the fall season.

On the horizon, developers will also love to add a way to CAMPS to continue even when your character logs out of the game even though there are technical issues that need to be solved first to introduce such a feature.

In related Fallout 76 news, Bethesda has also submitted a blog article two days ago about what's coming in the very next update (Patch 8), mainly a brand new questline.

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