Home https://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/ Technology https://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/ Vectordash's cloud gaming service brings cryptographers a new revenue stream – TechCrunch

Vectordash's cloud gaming service brings cryptographers a new revenue stream – TechCrunch

PC games have grown to be a fairly wide niche of people with some distant similarities and differences. One thing they all share is soup rigs that rely on fleshy GPUs. This is fine for those with dedicated machines, but PC games are not too friendly for those trying to pull double on their daily machine.

Vectordash, starting with the latest Y Combinator batch, wants to turn your Macbook Air or other underpowered rig into a formidable machine through their cloud gaming service.

The service charges customers $ 28 per month to make their game on a slider so they can run on laptops. The idea of ​​running Fortnite on any machine seems to be a central idea for the service, even if you can just log in to Steam and play through titles you own.

Launching a cloud gaming service seems like an expensive proposition, you need a bunch of server centers to host streamers, and it's a lot of prior cost for a startup, so Vectordash cheats a little and pays users with big GPU stream to contribute to the gaming hive mind over the cloud. The service says they pay these GPU tenants between $ 60 and $ 1

05 per day. Monthly for graphics processing real estate. The trick is, Vectordash enters a cryptocurrency environment where there are plenty of GPUs that are ready to go to work, so the company will have a market as long as it can remain competitive with crypto mining.

[19659002] Counting on third-party GPU power will leave some difficulty scaling with such high costs in order to take a steep bite out of margins, but the start-up seems to be fine with the deviations and mean that many players will see the use of the $ 28 / month service if it means being able to run GPU hungry games on their Mac or otherwise light laptop computers.

This makes the start in a difficult position where they are likely to be undercut at the price of a tech giant who is willing to shift some data center force against the product. At the same time, Vectordash's distributed model for turning GPUs is likely to be more scalable when it comes to reaching the distant corners of the globe.

This is because a major limiting factor for the technology is that it is highly dependent on geographic proximity between game streamers and host hardware. Unlike other streaming services, latency requirements are rather brutal because real-time input is sent to the hosts via keystrokes and mouse movements. If users do not receive feedback within 20-30 ms, they will be stored noticeably and quickly feel irreversible if you shoot in something like a first person shooter, co-founder Sharif Shameem TechCrunch tells.

This means that Vectordash will need to be highly targeted to the markets to which they expand, as a game stream must be within about 300 miles of the host. They kick things in the Bay Area and will focus their efforts on the US eastern and western coasts at the beginning. Gameplay can maximize out at 4K 60FPS if your internet connection is solid and can scale things down to 1080p if you lack some megabits.

Users can sign up for the Vectordash website for quick access to the service.

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