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Valve Breaks Silence Around Artifact says it plans to resolve deep-rooted & # 39; questions



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In the past week, Artifact 's highest simultaneous number of players has not even reached 500. More months after the start of November 28, the Valve-developed card game is floundering. Now, the Artifact team has decided that it is time to change the tire.

In a blog post that breaks the long silence around the uncertain future of the spin-off, Valve admitted to being blindsided by the game's sloppy slides into the tarrel chamber of the irrelevance.

"It obviously did not show how we hoped," wrote programmer Jeep Barnett. " Artifact represents the greatest discrepancy between our expectations of how one of our games would be received and the actual outcome … It has become clear that there are profound game problems and that our original update strategy releasing new features and maps would be insufficient to solve them. "

Given that the post continued, the team Artifact is planning to excavate on its most damaging problems. This will involve carefully examining "game design, the economy, the social experience to play and much more." Barnett says the team does not expect this painful wart removal to be a quick or easy process.

"Move forward, we" I will be head down focusing on solving these major problems instead of sending updates, "Barnett wrote." While we expect this process of experimentation and development to take a long time, we are happy to solve this challenge and will come back to you as soon as we are ready. "


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