It's not safe for young ears …
Trover saves the universe is crazy. It basically feels like a playable episode by Rick and Morty. The animation style is the same, humor is the same, and hey, you can even hear Roiland using both Rick's voice (on certain enemies) and Morty's (Trover himself). I'm back to really wonder if the only reason it is not is a Rick and Morty game because Roiland wouldn't share the profits with Adult Swim and / or he didn't want their business approval process slow down him down.
Anyway, all that is to say that the Trover Savings Universe is fun. I don't laugh aloud at games just as often as I could, and without a doubt Trover got more audible, involuntary laughter from me than any game since Matt Stone and Trey Parker's last two South Park RPGs. My trophy demonstration ̵
How much of this game is the value of the dialogue? Lots because the gameplay is pretty straightforward. It's a standard third-person action adventure where you control Trover from your chair (you're a Chairopean; the picture is the lazy people in Wall-E), navigating him through hack-and-slash enemies and platforms obstacles. I had a special fun run with Upgrade Tony, the guy (he's not human, no one in this game is) who runs weapons and character upgrades. Without destroying it, it involved his dogs …
At any rate, each level also has a collection of collectibles to also find with Squanchtendo promising a valuable reward if you snag all hidden items throughout the game. Trover does not strive to be God of War in the game department clearly, but you will still want to play it several times if you are a fan of Roiland's humor. Why? Because Watson told me that while Trover packs about eight hours of gameplay, it's filled with about 20 hours of dialogue. What Trover or other signs say varies widely depending on where you are, where they are, what each of you do, how long you wait to do it, etc. Throughout my demo, Watson kept exactly how she hadn't heard one certain line that I triggered yet on the day I gave them wall-to-wall demos for the media, and I'm absolutely sure she didn't take my leg.
When I asked about the impromptu dialogue, Watson told me in the first area I played (which involved getting my hands on the Ithicles crossing, Roiland had gone back and redone the voice up to ten times since the work in this area began The result is, as mentioned, the sound and vibe of a playable Rick and Morty episode with a major difference: if the first mission (and the uncorrected trailer embedded near the top of this page) is any indication, it may be the most profane video game ever made – a title I imagine is proud of the aforementioned Stone and Parker on The Truth of Truth and The Naughty But Whole. Surely you can turn on censored dialogue and maybe it will even even more fun for some people with the bleeding enabled.
I could listen to Roiland's humor all day long, and Trover saves the universe just promises it, almost literally, I'm watching – and my seven rich daughter away – this one.
Ryan McCaffrey is the IGN Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan catch him on Unlocked, and drop-ship him Taylor Ham sandwich from New Jersey whenever possible.