Home https://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/ Technology https://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/ ‘This is the main reason we did not follow Heihachi’ – Masahiro Sakurai explains Kazuya’s choice for Super Smash Bros.Ultimate

‘This is the main reason we did not follow Heihachi’ – Masahiro Sakurai explains Kazuya’s choice for Super Smash Bros.Ultimate

The revelation that Tekkens Kazuya Mishima would be coming to Super Smash Bros.Ultimate ended up being a surprise for fans. At the time, there were many reasons to believe that a rep from the Tekken series had already been confirmed as a possibility.

Heihachi seemed like the most likely character to be put in Super Smash Bros.Ultimate if anyone from Tekken were to be selected. During the “Mr. Sakurai Presents Kazuya”

; video, Masahiro Sakurai revealed the main reason why Kazuya was ultimately chosen over Heihachi.

“We could just put a Tekken fighter into this game, but they would only look complete from the outside,” Sakurai said after explaining some important differences regarding the gamken of Tekken and Super Smash Bros. “It would not capture the true essence of Tekken.”

In the video explanation, Sakurai demonstrated how attacks in Super Smash Bros.Ultimate are performed faster than those in Tekken 7. It is no exaggeration to say that Mario in Super Smash Bros.Ultimate is able to attack a fifth of the time as Kazuya from Tekken 7.

Mario’s jab in Super Smash Bros.Ultimate starts in just 2 pictures. Meanwhile, Kazuya’s jab in Tekken 7 has a startup of 10 frames.

While it was clear that Kazuya’s attack needed to be accelerated somewhat to compete with the rest of the cast, Sakurai was determined to maintain that sense of Tekken with Kazuya. The Tekken rep needs a little extra, as his attack is still on the slow side.

“If we went through the normal process, the result would just not work right,” Sakurai continued. “However, getting the impossible to happen with some smart ideas is how Super Smash Bros. Ultimate was designed. After extensive research, I had an idea.”

“In Tekken, there’s this thing called the Devil’s Gene,” Sakurai explained. “It’s something Kazuya’s mother, Kazumi, wore. As the name suggests, it allows one to pull out the devil’s power. Kazuya inherited the Devil’s gene.”

During the gameplay for Super Smash Bros.Ultimate, Kazuya can be seen transforming into his Devil Form while performing smash attacks, specials, double jumps, Rage Drive and one of his taunts.

“Kazuya’s son, Jin Kazama, also carries the gene,” Sakurai said. “Heihachi does not have it. This is the main reason we did not go with Heihachi as a fighter.”

“I thought Kazuya would work well in this game if we made his normal attacks as similar as possible to those in Tekken, while using the Devil’s power for his jumps, smashing attacks and special moves.”

Thanks to Source Gaming’s translation of an interview with Masahiro Sakurai, we know that Kazuya Mishima was not the first attempt to get a Tekken character into the list of a Super Smash Bros. title. Heihachi was briefly considered, but the idea was abandoned due to perceived difficulties that were likely to come up.

“However, it would be difficult to implement Heihachi’s movement in Smash.” – Masahiro Sakurai

“We basically thought of all the characters at the beginning of the development [for Super Smash Bros. 4]. “We decided on signs we knew we could do,” Sakurai said at the time. There were a few in consideration, such as Heihachi from ‘Tekken.’ However, it would be difficult to implement Heihachi’s movement in Smash. “

Tekken tends to be a fighting game where jumping is not very prominent. It has its uses, as jumping attacks can often be used to strike movements with low pressure, but jumping is typically not used in the same way as it is in a series like Street Fighter or Super Smash Bros.

It seems that Masahiro Sakurai and the Super Smash Bros.Ultimate development team really wanted to emphasize the low jumps from the Tekken series. In particular, Kazuya is the only character in Super Smash Bros.Ultimate with a 7-frame jump, while everyone else has 3 frame jump squats. In addition, Kazuya has an extremely low jump in Super Smash Bros.Ultimate.

To compensate for low jump, Kazuya has a double jump and up special that rises quite high up vertically. To perform these actions, Kazuya uses his Devil Form. This is not something that Heihachi is capable of doing because of the aforementioned canonical reasons.

At the time, Ryu could not be played in the Super Smash Bros. series either. The Dragon Punch movement (“623”) was not present in the game, and this would be necessary to perform Heihachi or Kazuya’s Crouch Dash (also known as Mist Step).

Although Heihachi is capable of performing Crouch Dash and double jump in the PlayStation All-Stars Battle Royale (basically Sony’s version of Super Smash Bros.), it seems that these solutions would not be satisfactory to Sakurai’s vision of a Tekken. rep and Super Smash Bros.

As such, we now have Kazuya Mishima in Super Smash Bros.Ultimate instead of Heihachi. It works just as well as Kazuya is as iconic as Heihachi.

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