It's fun with group work in school.
Super Mario Maker 2 brings some incredible, fun and brand new elements to the Super Mario Maker formula. Almost every addition, large or small, feels great and works phenomenally well, with one exception: I can't figure out who's co-op-level building.
If you have played some of the new Super Mario games, then by co-op games can be an incredible experience. It can also tear friendships apart. In other words, it is wonderful. Co-op level gameplay is part of Super Mario Maker 2 so you can make your own levels and then scream at your friends and family to "pop my bubble!" after you miss a jump or take a direct hit from a fireball.
It's boring, sometimes frustrating, but always fun. Co-op building, on the other hand, does not produce the same answer. In fact, it just made us sad.
My son and I were trying to build a level together, and within minutes it became clear that we just didn't want a lot of fun. The screen is the perfect size for a single person to work on one level, but adding another player makes it slightly smaller by about 75%. Switching from pieces stops the action and can get in the way of what the other player does.
My two sons meet very well and took a shot at building a level together. They also gave up after a short time and told me "it just didn't work" for them. Building a level together requires serious planning and assignment tasks, but ultimately it does not add to the already amazing process of compiling levels.
I'm not trying to sell my family card: my kids are hugely creative and my oldest son has consistently made excellent Mario levels since the original game on the Wii U. But for co-building we'd rather take caution against the wind and come up on levels on the plane.
My personal approach to building involves coming up with only the thinnest premises: This level will have lava. This, uh … has ice? About 10 minutes into it, without fail, I change my mind and make a peaked platforming hellscape, building with another dampens spontaneity, in order to succeed in the co-op, you have to plan, otherwise you come in each other's way. In my opinion, the number of fun is an enemy structure.
But if the original Mario Maker taught us something, it is that when you give hundreds of thousands of people access to a set of tools, they will create things to surprise and delight us all I have no doubt that any duo will blow us all along with a new approach to co-op level building.
As strange as it sounds, the removal of the feature would make the experience worse even though I didn't I find it fun, it's just one of them the many new features of Super Mario Maker 2, and someone, somewhere will love it. It's going to click for a couple of siblings or group of friends, and building levels together will be a gaming experience they bring with them for life. But not for me. Let me build my aggressively stupid levels without having to work with a friend or family member.
Seth Macy is the IGN tech and commerce editor and just wants to be your friend. Find him on Twitter @sethmacy .