Ever since the royal game, the hot trend in play, I have wondered what a Battlefield version of the experience would look like.
Now I have my answer. Last week, Twinfinite participated in a preview event to spend time with Firestorm and discovered how well this match royal fashion works in combination with Battlefield's signature fight and squad play.
Of particular interest to me was as big a card would be. How would the crazy combat and air struggles fit into a royal battle, and how big would the card be to clear the roof of these vehicles?
After all, we have seen cars and motorcycles in combat royal before, but we haven't really seen it done to this extent.
The answer is as if it resembles the size of the card and much more about the speed of the vehicles and how they are balanced in the game.
Because Firestorm's cards aren't actually that big. It's certainly not small, but it's not the huge expansion you might think it would be to accommodate all those vehicles.
Firestorm's cards are roughly estimated at 2.2 mi², which is almost identical to Fortnite's. [1
In the above image, I have drawn red lines representing the direction and location of The roads I fell, which gave me distances in meters relative to my position. He was 1826 meters north and 2827 meters west, and if we imagine two further lines and convert it into a rectangle, the total area inside 5 162 162 meters or 1.9 mi²
Of course, the rectangle will cut a rather large portion of the card's lower end, as well as its eastern extremities. Therefore, I added a little extra in my estimate to push it over 2 mi², instead of 1.9 it would otherwise be.
It is a measurement that should not be taken as exactly, but it gives us a good enough representation of the Firestorm scale.
But in reality, Firestorm's cards are even less than the highest estimate of its playable land mass, and that's because you're not & # 39; Don't actually ever play it all.
You see, in Firestorm, the circle is present from the start of the match, and it limits access to a relatively significant portion of the card before you have jumped off the plane yourself.
The first of the above images is actually the circle at its largest, right at the start of a game. The actual diameter is the circle about 2,500 meters, with a radius of 1250. This corresponds to a playable area of only 1.89 mi².
By comparison, PUBG's largest card, Miramar, is 24 mi² with a land mass comprising 80% of its total.
So the Battlefield V Firestorm is much smaller than you might have imagined considering the number of vehicles in the game and the series of great fighting games. But when you think about it, it is actually very sensible to keep Firestorm's card compact.
Battlefield is a slow game, especially compared to fighting royal games like Fortnite, Apex Legends and Blackout. It is a much more measured, realistic experience with weighty physics that does not really allow for quick moves.
Even the fastest vehicles in fashion aren't anywhere near as fast as what you might find in another battle royal game.
As a result, Firestorm's cards do not really have to be large in scale to feel great. It feels great about its slow motion and a greater focus on strategic games.
In addition, can you imagine the gameplay balancing problems that have dozens of powerful vehicles in a map with large open extensions? Yes, it would very quickly be Firestorm: World of Tanks.
The good thing is that Firestorm's cards do not feel small, despite our results. There is plenty of variety in the biomes, and the ability to cross air, sea and soil makes the experience much larger than the numbers would suggest.