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Sony Patent Shows How Loading Screens Could Be Killed Off on PS5

 PS5 Load Times

Load times have become a big talking point over the last few months. It all started when we got our first PS5 details, learning that Sony's next-gen machine will utilize a custom solid state drive that should reduce things like loading times. There was also the Marvel's Spider-Man demo, which showed the game running on hardware comparable to the eventual PS5. Its load times were down to less than a second.

Following the trend, Microsoft had developers talk of load times when it released the project Scarlett at this year's Xbox E3 press conference. Reduced load times are clearly going to be marketing bullet point for the next generation of consoles.

Adding to the conversation is a new patent from Sony. It details technology that, in theory, could kill off loading screens completely. The patent is titled 'System and method for dynamically loading game software for smooth game play', and it outlines a system that monitors the player's location so that it knows when to load in a new area. Of course, all loading would take place in the background, so at least a concept, you would never have to sit through a loading screen.

“A load boundary associated with a game environment is identified. A position of a character in the game environment is then monitored. Instructions to another game environment are loaded into memory when the character crosses the load boundary, such as game play is not interrupted, "the patent explains.

Inevitable reality, but it's this kind of tech that companies like Sony and Microsoft will have been exploring when they are ready for their next-gen machines. ]
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