In a broad investor presentation focused on Sony's future game plans, Sony Interactive Entertainment, President and CEO Jim Ryan, reiterated comments from companies like Google saying "we think streaming era is upon us and must begin a period with fast growth. "
To support this bold statement, Ryan referred to Sony's own internal data on the 5,600,000 PS4 owners using the system's Remote Play functionality, which essentially makes the console a home server that can stream games for PC / Mac, iOS and Xperia branded Android devices. The "growing appetite" for the feature of PS4 users is "one of the concrete reasons we feel like moving to streaming is upon us," Ryan says, and the feature entitles to PS4's console successor.
Sony has also learned a lot about the streaming potential of PlayStation Now, the streaming streaming service launched in 201
Ryan added that" you will see the focus to improve the quality of The game we have on [PlayStation Now] "goes into next generation, with many more first and third party titles made available for streaming on top of the 780 games currently on offer.
Servers, Bandwidth and Competition
Sony also stresses d how main game streaming has given it insight into how to provide a high quality, latency-free streaming gaming experience for its users. Yoshida emphasized that the company has spent five years "accumulating [ing] technnology and patents to minimize latency. In the future, we will continue to accumulate more technology and know-how."
Yoshida said Sony will "take advantage of the latest computing, streaming, cloud and 5G technology" to ensure that the streaming experience remains "seamless". Ryan added that Sony's recently announced partnership with Microsoft on streaming technology should be seen as a "serious intention statement" to continue to improve PlayStation Now & # 39; s growth and scale, but is not offered further details.
Ryan said he was "making no excuses" for spreading PlayStation Now slowly to 19 different countries on a staggered level. By not rushing, he said the company was able to test, learn, and iterate to "make sure there is a proper & # 39; PlayStation experience & # 39; & # 39; on the service as it expanded to 15 data centers and 37 presence network points.
Thanks to the technology acquired from Gaikai in 2012, Ryan said that Sony can offer "ultra low latency with [a network connection of] only 5 Mbps" (it doesn't exactly match our 2015 network tests, for what it's worth) .
For its part, Google recommends at least a 25 Mbps connection for a quality experience on its Stadia streaming platform. Ryan sees Sony's lower bandwidth threshold as a "strategically important point of difference" with competitors who "allow us to expand to markets where bandwidth can be a gating factor."
Ryan included a few other blurry jabs on the Stadia and other potential streaming gaming competitors, even though he didn't mention anyone by name. First, he highlighted how Sony continues to believe in "gamer choices", giving streaming as just an option beyond locally-run disk-based and downloadable games. "We never forced the digital model on anyone," Ryan said, reiterating that the next generation of PlayStation will continue to drive a disk drive. And while streaming will be "a more significant factor" in the near future, Ryan acknowledged that "players will continue to value choices."
Ryan also stressed Sony's deep catalog of existing content and franchises as an important force over streaming competition. "While others are in boot mode or in capture mode, SIE has invested steadily, organically, and through acquisition for over 20 years, and now has a network of over 13 power plant studies in all regions serving players across the globe."