Obviously, it's tough to compare the new RTX 5000 with the previous mobile flagship, the P5200, if only because they use different architectures (Pascal vs. Turing). On a pure performance level, there is not a huge difference between the two, with the former managing 8.9 TFLOPS vs. the new models 9.4 TFLOPS. But numbers aren't everything, since the RTX is considerably more efficient, as well as being able to handle the much-hyped ray tracing.
At launch, there are 1
software suite or SDKs and APIs tailored to speed up video editing, rendering and vector animation, among others. NVIDIA says that software from Adobe, Autodesk, Avid, Blackmagic and Maxon has been extensively tested to ensure "the best performance and reliability." For developers who use Unity will get similar promises of speed and dependability.
It's not just the RTX 5000 that we'll see popping up in laptops, but the 3000 and 4000 as well, catering for different budget. The pair comes with 6GB and 8GB GDDR6 RAM, respectively, and the form is packing 36 RTs, compared to its bigger sibling's 40. And, similarly, the 3000 is packing 288 Tensor cores, compared to the 4000's 320, putting both GPUs and Modest distance behind the flagship.
At the lower end of the range, NVIDIA has also sought to offer moderate speed bumps on the existing Quadro chips. The P520, for example, is an upgrade on the P500, which gets 128 more CUDA cores and its memory bandwidth pushed to 48GBps. The P620 is a similar story, with 128 more CUDA cores and a memory bandwidth bump to 96GBps. Incremental increases are also the order of the day for the T1000 and T2000, which will supplement the P-series chips of the same name.
RTX Studio laptops will be available at some point in June from ASUS, Dell, HP, MSI , Razer, Gigabyte and Acer. Obviously, pricing and specs will vary depending on region and manufacturer, but the company says that the cheapest models will cost no less than $ 1,600.