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NVIDIA DLSS officially comes to Outriders, Call of Duty: Warzone and more



In addition to the great GeForce RTX 3060, changeable BAR support, and Ampere laptop announcements, a few new NVIDIA DLSS titles were also announced by NVIDIA during the company’s CES 2021 event.

These include Outriders, People Can Fly’s third-person shooter (now due April 1) and Call of Duty: Warzone.

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Lee Singleton (Head of Studio at Square Enix External Studios):

DLSS is a performance-enhancing game changer!

Eric Lavoie (Executive Producer at Beenox):

We were excited to bring the NVIDIA DLSS to Call of Duty®: Black Ops Cold War this year. It was a great addition for our players to increase their gaming performance on PC and we look forward to bringing this to Warzone.

Studio Midgar’s JRPG Edge of Eternity will also get the NVIDIA DLSS later this month, while RTS Iron Conflict (recently launched on Steam Early Access) already received it.

Then there are three games that have been confirmed to include both NVIDIA DLSS and RTX. The first is The Medium from the Bloober Team, which we had revealed in our exclusive interview with the game’s developers. The others are FIST: Forged in Shadow Torch and Five Nights At Freddy’s: Security Breach.

Andrew Dayton (Co-Founder / CEO of Steel Wool Studios):

The game is a massive leap for the franchise in terms of scale and depth in the gameplay. In close collaboration with the guides at NVIDIA, the PC version of Security Breach incorporates many of the cutting-edge RTX technologies such as Raytracing, Global Illumination and DLSS. These technologies ratcheted up in contemplation and scare!

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Last but not least, NVIDIA Reflex latency-lowering technology has been announced to come to Rainbow Six Siege and Overwatch.

John Huelin (Tech Lead 3D, Ubisoft):

NVIDIA Reflex is coming soon to Rainbow Six Siege. To reduce system latency and get the best Rainbow Six Siege gaming experience, enable Reflex when it starts.

Ryan Greene (Lead Graphics Engineer, Overwatch):

NVIDIA Reflex optimizes input latency in Overwatch, leading to the most responsive gameplay.




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