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Metro: Exodus Review (PS4) | Push square



  Metro: Exodus Review - Screenshot 1 of 5

Metro: Exodus feels like it should be the series' upcoming party. After two straight niche releases on the previous generation of consoles, the third installment clearly places itself as the best post-apocalyptic experience from 4A Games developer yet. It is a big promise, but the finished product fails to meet expectations. All in all, Metro: Exodus has many of the ingredients to be the best item in the franchise so far, but too many reservations hold it back from hitting the stratosphere.

The most interesting thing about Metro: Exodus, and also the most frustrating, are the issues it will never answer. Subsequent from the Metro events: Last Light returns the series president Artyom looking for life outside Moscow's metro station. Conditioned to believe that he is part of the only living community on the planet for the past 25 years, this theory is tested when a speed train training runs at one of its lookout points. After further studying the convoy further down the track, what Artyom has been told in the last two decades may not be so true.

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It is an exciting setup actually, one that bears the experience all the way to its conclusion in reality, but you will not receive many concrete answers when you actually get there. At approx. Halfway, the plot is quickly more of a personal tale than an explanation of what has been outside the Russian capital's borders. It's fine in itself ̵

1; the story is always focused on finding a new home for Artyom and his friends – but when it comes to issues that the game itself travels, it's hard not to feel a bit mumbled. What is definitely good, we just can't wonder what might have been the title capitalized on what its own characters thought.

One of the ways in which Metro: Exodus differs from its predecessors, may be found in its structure, choosing a number of large open world hubs similar to what you would see in the latest Tomb Raider titles, rather than linear progression through levels. You get many goals from Colonel Miller as you explore the wilderness beaches that dive in to learn more about the local enemy factions or scout the trains for the train to move on, but the problem is that there is not much to do besides the. The map will occasionally circulate interesting places, but you will most likely visit them as part of the main story or surpass them anyway. There are some very interesting environmental stories that exist if you dig deep enough, but the experience is completely devoid of side-by-side except for two very basic quests in the first open space.

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It feels like an extension that is not necessary, rather than giving the player a compelling reason to uncover the finer details of Russia. Making it the next goal will feel busy over time, to the point where the more linear missions that break up the hub's areas actually give you many of the game's best moments.

Fortunately, Metro: Exodus forms part of this with its deep and varied combat mechanics, allowing you to approach an engagement with the enemy in a variety of ways. Create guns and ammunition and attack an enemy retention all guns blowing or waiting for the night to fall and take a smooth approach with your armband and silent gun when the guards have fallen asleep. The experience wholeheartedly supports both styles of games along with any degree in between. Break the viewpoint if the situation gets too hot and the enemy will start searching for Artyom so you can create traps and kill zones that slip away their numbers. What the open nature does not do for activities to engage in, it certainly does with a welcome amount of fighting assortment.

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Once you have set aside any giant nearby, you will want to rob their bodies for every scrap and bullet they have left them. This gives birth to the craftsmen who keep you alive in the middle of the battle. You can access via the backpack you carry, among other things. low ammunition, meditating, grenades, Molotov cocktails and throwing knives. However, the resources needed to make them are limited so all choices in the menus are important. Do you carry an extra kit to give yourself another ball blade? They are important questions you need to ask yourself about the default values, so those looking for a tough test are sure to find it when they deepen one more sphere on Ranger Hardcore.

Along with the artwork, Artyom can permanently upgrade his gear back on the train. The carriages work as a base for operations, and here you can rest to restore your health, interact with other teammates and people you've retrieved along the way, and of course implement the above improvements. Apply a silencer to your gun for the nocturnal skirmishes, a range and grip to improve your chances of survival amidst firefighting or an extended barrel for your shotgun, allowing more shots to be fired in close quarters. It is a deep and intricate system that complements the variety in battle, but Artyom itself is not left out in the cold when it comes to improvements. Scattered throughout the post-apocalyptic wasteland are upgrades that are better the Spartan armor he wears and it is worth picking up thanks to ammunition buffer elevations, improvements to your gas mask and stronger protection in general.

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Metro: Exodus looks quite phenomenal. Incredible views paint a contrasting picture of Russia as the train jumps you through frozen cities and thawing streets to the desert, where sand storms pose a threat to both humans and buildings. Take a walk after dark and stargaze as the clouds allow for some really beautiful glasses, as well as an enemy or two floating in the air. Although the title boasts some excellent images, the same cannot be said for its technical performance.

We actually saw enemies suspended in the air, along with glitches that made us fall through the world, a framerate that often takes a nose dive under heavy combat sequences, and a complete system crash that took us back to The PS4 home screen. It is possible that these problems could eventually be solved through patches, but we cannot ignore the effects they had on our 15 hour breakthrough.

What needs serious attention after launch, even though the load times are awful on PS4 Pro. While nothing is done when you are out in the open, the first load screen for each area can last up to four minutes. It takes you out of the experience altogether and becomes a bit of a joke when you meet with additional stress times at death. Although these are not as long, there is certainly a good moment between you putting the controller down and selecting it again when the game is loaded. It's a big technical problem that has a disastrous effect on any immersion you might have built up from the previous scene.

Conclusion

While Metro: Exodus delivers on its promise of deep and meaningful combat situations, allowing you to approach meetings from any angle you can think of, its technical shortcomings are simply unforgivable. Combine it with a plot that does not respond to its most exciting questions, and you have an experience that will be sometimes, but will also disappoint those who are looking for something meaningful outside the distribution of bullets.


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