In terms of tuning the fight against the trilogy, BioWare has adapted how accuracy, security assist and downward sights work in Mass Effect, to let players “maintain more consistent firepower” and bring it in line with Mass Effect 2 and 3.Abilities have also been rebalanced, and minor tweaks have been implemented, such as mapping melee at the touch of a button and letting players mark inventory products as junk so they can be converted to Omni-gel or sold to merchants.
BioWare has reworked some of the boss battles of the first matches and done so that teammates can be controlled independently as in the later games.
Across the trilogy, the entrance and exciting cover have been made “more reliable”
In addition to the actual gameplay, the trilogy will feature a set of broader quality of life modernizations including an overall launcher, better character customization options, updated performance, and integrated weapons and armor DLC content so players can earn them naturally while playing. The sound of the trilogy has also been remixed and improved to Legendary Edition.
Mass Effect Legendary Edition launches on PC, PlayStation 4 and Xbox One on May 14 later this year. In other news from Legendary Edition, that’s why some fans would keep the original Mako.
Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.