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Just 6% of devs think Valve justifies its 30% Steam cut, says new GDC poll



"Valve should provide better support for amateur, hobbyist, and independent creators," said one respondent

A new State of the Game GDC poll shows that just 6 per cent of almost 4,000 respondents believe that the 30 per cent cut Valve takes from games sold on its Steam platform is justified.

The survey – which was carried out between November 27th and December 19th, 2018, and was underway when Valve announced plans to improve revenue sharing for AAAs and the Epic Store was announced – showed that while 47 per cent of game makers use Steam to sell their games, 32 per cent thought Steam did not enough to justify its share of the profits, and 27 per cent opined it "probably" didn't do enough. 26 per cent said they sold their games via their own site, publisher-owned platforms like Origins clocked in 1

8 per cent along with Itch.io, while Humble, GOG, and Discord came in at 17, 14, and 6 per cent respectively. Unsurprisingly perhaps, this meant most respondents (55 per cent) who used Steam as the bulk of their profits – 75 per cent or more – come through Valve's digital store.

"Take less revenue from sales and curate their store for visibility for real games, "said one respondent when asked what features they felt Steam could add to better serve developers, while another said Valve should provide" better support for amateur, hobbyist and independent creators "and consider" fostering things like game jams and actual development communities to be created on the platform ".


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