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How is Resident Evil Village designed on Xbox series consoles? • Eurogamer.net



And how well does Series S handle radiation tracking?

Capcom’s staggered rollout of Resident Evil demo code reached its conclusion last weekend when the Village and Castle gameplay segments previously available on PlayStation consoles rolled out to Xbox gamers. The results are broadly in line with expectations based on previous experience with RE Engine, but we get our first look at how the technology’s beam tracking performance is scaled to the Xbox Series S after being omitted by the Devil May Cry 5 Special Edition.

So after getting measurements on the demo code from previous experience on PlayStation 5, how does the Xbox Series X measure up? Perhaps inevitably, the results are very much in line with our findings on Devil May Cry 5 SE: despite mentioning an expected frame rate of 45 fps at 4K resolution with beam tracking enabled (based on Capcom̵

7;s specification sheets), both Series X and PlayStation 5 run actually with an unlocked performance and mostly runs actually at 60 frames per second. Both versions use Capcom’s image reconstruction technology to improve native resolution performance, and both consoles appear to be almost identical.

Some initial impressions of how Resident Evil Village runs on Xbox series consoles, and some quick head-to-heads with the PS5.

The only tangible difference comes from performance: the Series X has a tougher grip on its 60fps target with slightly less consistent throughput from PlayStation 5. At best, however, the Series X delivers 10 percent more performance in stress test scenes, but I did notice a scene, where both consoles dip from 60 fps to exactly the same degree. Again, similar to the DMC5 SE, the Resident Evil Village RT delivers low-resolution reflections in combination with a lighting card that replaces the non-RT version’s surrounding occlusion of the screen space. There is a difference, but perhaps not a game changer. You can comfortably play the game without RT and still get a great experience, and in these scenarios, both Series X and PlayStation 5 are both locked at 4K60 in both demo areas.

So how does Series S fit in? Yes, there is an RT option and no, we do not recommend using it as hits for performance can be extraordinary. Where Series X runs just below 60 fps, Series S lurks in the mid-30s, and the overall consistency in performance is really poor. However, the picture quality is quite impressive: where the Series X is rendered at reconstructed 4K, the Series S does so instead of a reconstructed 1440p – albeit with the large, large performance deficit. Fortunately, there is a route forward for Series S owners. Turn off the beam tracking features, and Resident Evil Village returns to the expected 60 fps with only the slightest drop below – and even then only fleetingly.

Capcom’s specification sheet had marked the Series S non-RT experience as running at 1440p with an expected frame rate of 45 fps, so it will be very interesting to see how the experience from this demo translates to the last game and to what extent these demos are representative of the entire game. The trailer that comes with the demo certainly seems to hint at much more of a varied, dynamic experience than either of the two demos, which are actually quite basic in terms of content. We will get answers to that soon along with a detailed look at the PC game as well.




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