We last so Harold halibut at GDC 201
“Harold halibut started life as a conversation over dinner about our love of stop-motion and history games, ”explains devs. “It didn’t take long after we started building sets and dolls in the dollhouse in our bedrooms. Welded metal, textiles sewn against tiny wooden floorboards, and clay the size of walnuts immerse the player in Harold’s tactile world. ”
The result, as you can see above, is a project that lies somewhere between Double Fine’s Broken age and a stop-motion Wes Anderson film as Isle of Dogs. And while Kotaku said senior reporter Nathan Grayson Harold halibut was “like a streamlined footage of standard point-and-click adventure with a worryingly clumsy dialogue” during his GDC 2018 demo, I’m ready to immerse myself in this beautiful, handmade game, no matter how it plays.
Harold halibut “coming soon” for PlayStation 4, Xbox One and PC.