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Guardians Of The Galaxy Devs says it’s singleplayer for better storytelling

The full Guardians of the Galaxy team looks heroic.

Screenshot: Eidos Montreal / Square Enix

When Eidos Montreal revealed Guardians of the Galaxy on E3 2021, many were surprised to see the upcoming Marvel game will be a Star-Lord-focused experience for a player instead of offering multiplayer with the entire ragtag team. But the developers have since made it clear that one is taking a different route than Marvels Avengers has been for the better.

“When we started brainstorming, we thought of other gameplay styles,” said senior creative director Jean-Francois Dugas GamesRadar + in the weekend. “We were like, ‘What’s the best way to engage with guardians?’ because they are so colorful, they are so many things. ”

Shortly before implementing a work from home policy at the start of the covid-19 pandemic, Eidos Montreal decided the story of Guardians of the Galaxy best told from the perspective of Peter “Star-Lord” Quill. This reluctant view puts players directly into his shoes as he navigates the personal tensions between teammates Gamora, Drax, Rocket Raccoon and Groot.

“If you only play as Peter, you experience the team more as in reality,” said Patrick Fortier, senior gameplay director. “When you are part of the team, you do not control the team, you suffer from the team. Sometimes you influence the team, sometimes two think alike and sway you in a certain direction … that feels rich to Galaxy Guardians. ”

These dynamics play out both during missions and between moments when the guardians have some time to decompress. In a move reminiscent of the now defunct Telltale Games (which, funnily enough, released its own Guardians of the Galaxy adventure games in 2017), Star-Lords allies will remember things like his strategic decisions in battle and whose side he takes in an argument.

Talking with Washington Post, members of Eidos Montreal added this centering Guardians of the Galaxy around singleplayer gameplay was also played to the studio’s strengths in the development of previous games like 2016 Deus Ex: Humanities Divided and the 2018s Shadow of the Tomb Raider. This comes in stark contrast to Avengers games released in 2020 by Square Enix siblings Crystal Dynamics, which featured more playable characters as well as multiplayer, but were smaller than stellar when it came to elements like storytelling and heroic interactions.

“If we were to have a very deep narrative focus, then we couldn’t make a certain kind of game,” Fortier said Washington Post. “We felt that kind of game might have been done before. How does this game stand out in five, ten years? When you talk about this game, what is the only thing people will remember? Hopefully it is that all Guardians feel alive and that it feels like I was really part of Guardians of the Galaxy. ”

Guardians of the Galaxy releases for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X / S and PC on October 26th.

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