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Google Stadia's data cap challenge will be addressed by ISPs, says Phil Harrison



Phil Harrison, Deputy Director and Director General of Google, has shown that he does not believe data cables are a major challenge for Stadia, the company's forthcoming video game service. In an interview, Harrison was asked by GameSpot how much of a limiting factor he sees data hats as. "Computer capsules [are] are not a universal challenge," he replied, saying he believes that ISPs will respond to demand to meet their customers' needs.

"The ISPs have a strong history of staying ahead of the consumer trend and looking at the history of data patches in the small number of markets – and in fact, a relatively small number of markets have [data caps] trends over time, where music flow and download became popular, especially in the early days when it was not necessarily legitimate, the data caps moved up, so with the development of the television and movie stream, the data caps moved up and we expect it to continue to be so. "

Places faith in ISPs to meet the requirements of a streaming service like Stadia, which sends 1

080p or 4K video feeds to players, depending on the package they subscribe to, presents additional questions. The first being, the adoption of the Stadia would be widespread enough to signal a trend that Internet service providers should respond to, just as music, television and movie streaming did.

Harrison got stuck in his arms when he was presented with this concern, saying he believes that "ISPs are wise [and]" they understand that they are keeping customers happy and keeping customers for a long time time. "

On the suggestion that ISPs could instead see this as an opportunity to attach additional costs to having more data that would again become a major expense for the user, Harrison noted that 5G technology would be part of

"There is a very interesting extra dynamic event on the internet market, which is the development of 5G, especially in what is called fixed wireless, which does not necessarily run 5G on your phone, but as a way to bring 5G in in your home. All of the 5G fixed wireless companies up now as I am aware of have no data cap and have very high performance so it introduces a competitive dynamic. $ 50 a month. That's what Verizon's fixed wireless costs are for at least 300mb / s and up to a gigabit. It's pretty good for me. "

Harrison also noted that many of the calculations used to illustrate how fast high-resolution streaming can burn through an assignment of data are not necessarily correct.

" I "I have seen the mathematical calculations that people have made, if you take 35mb / s, it is not always 35mb / s because we use compression, it will sometimes be when it actually consumes significantly fewer data than that, so it is not correct to multiply 35 mbp / s with the number of seconds you play. "

Harrison is aware that the Stadia is nevertheless a demanding service and, as a result, it will" give players information about what they are using and how they can change their resolution if they want. "

Early adopters get access to Google Stage in November 2019 with the founder's edition, which is available for pre-order directly from Google. Everyone else has to wait until the base version is launched in 2020. When the base version is launched, it will be available as a free option, but people will be able to purchase a Stadia controller and then buy games a la carte to stream from anywhere at no extra charge. For access to streaming at 4K, a growing library of games and discounts to buy them, players must pay a monthly fee for Stadia Pro. [19659010] Prior to E3, Google held an event that revealed key information about the Stage, including details of subscription service, start plans and the games that will be available on the service. You can read all about it in our Google Stage news round.


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