قالب وردپرس درنا توس
Home https://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/ Technology https://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/ GOG's new client aims to integrate all your games and friends across PC and consoles • Eurogamer.net

GOG's new client aims to integrate all your games and friends across PC and consoles • Eurogamer.net



PC storefront GOG is in the throes of updating its Galaxy client to version 2.0, and its ambitious aim is to integrate all game libraries and friend lists across PC and consoles into one pleasingly convenient place.

form offers a smartly featured, and optional, Steam-like client for buying, browsing, and launching GOG games. However, its upcoming 2.0 release is designed to create what GOG calls "the all-in-one solution for the present-day gamer".

It's intended to enable you to import all your game libraries from PC and consoles so that you can organize them into a single master collection. You'll obviously only be able to launch your PC games via the client, but GOG says it intends to have integration with all major platforms. There is no confirmed list of what might be, but it seems reasonable to assume the likes of Steam, Origin, and the Epic Store. Additionally, you will have access to all your achievements, hours played, and games owned across all platforms, on both PC and consoles.

 2 "data-uri =" 2019 / articles / 2019-05-22-21- 14 / gog_2.jpg "/> </figure>
<p> As for your friends, scattered as they may be across various platforms and storefronts, GOG says that its new client will bundle all the goings-on in your gaming circle, displaying your friends" cross-platform achievements, game time milestones, and recently played titles in a single activity feed. There is also a leaderboard based on things like collecting, completing, and game time, for an added bit of communal fun. </p>
<p> to display the likes of upcoming releases and games popular among friends and other users, and there are plans for a unified friend list and cross-platform chat – although it sounds like these are due further down the line. </p><div><script async src=
 3 "data- uri = "2019 / articles / 2019-05-22-21-14 / gog_3.jpg" /> </figure>
<p> You'll find a few more technical de tails regarding the overhauled platform on the Galaxy 2.0 site, and if you'd like to take the new client for a spin, it'll first be available as part of a closed beta. There's no start date for that, but you're free to register your interest right now. </p>
</div>
<p><script>
				 window.fbAsyncInit = function () {
FB.init ({
appId: "156247124404264",
version: 'v2.7',
channelUrl: "/channel.html",
status: true,
cookie: true,
xfbml: true,
oauth: true
});
};</p>
<p>// Load the SDK Asynchronously
(function (d) {
var js, id = 'facebook-jssdk', ref = d.getElementsByTagName ('script') [0];
if (d.getElementById (id)) {
return;
}
js = d.createElement ('script');
js.id = id;
js.async = true;</p>
<p>js.src = "http://connect.facebook.net/en_GB/all.js";
ref.parentNode.insertBefore (js, ref);
} (Document));
</script><script>
			 window.fbAsyncInit = function () {
FB.init ({
appId: "156247124404264",
version: 'v2.7',
channelUrl: "/channel.html",
status: true,
cookie: true,
xfbml: true,
oauth: true
});
};</p><div><script async src=

// Load the SDK Asynchronously (function (d) { var js, id = 'facebook-jssdk', ref = d.getElementsByTagName ('script') [0]; if (d.getElementById (id)) { return; } js = d.createElement ('script'); js.id = id; js.async = true;

js.src = "http://connect.facebook.net/en_GB/all.js"; ref.parentNode.insertBefore (js, ref); } (Document));
Source link