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Fortnite Patch Notes For 8.10 Update: What's New This Week?



The latest weekly update for Fortnite, version 8.10, is now available on PS4, Xbox One, PC, Nintendo Switch, iOS, and Android. After the epic most of the game's vehicles in the vault at the start of Season 8, this patch introduced entirely new vehicle named The Baller, overhauls Vending Machines, adjusts skin, and makes a few other tweaks, too – the most notable of which includes a significant change to make cross-platform play the default option. It also brings back the Getaway limited-time mode, which for its next few days has its own special set of High Stakes challenges. Read on for a full breakdown of what's new and get a look at the full patch notes.

The Baller, as is evident from the picture below, is a hamster ball-like vehicle that comes equipped with a Boost and a Grappler for rapid mobility ̵

1; epic uses these two abilities to "pull yourself up cliffs or swing through the trees." If you've been playing as a Wrecking Ball in Overwatch, you'll probably be familiar with this style of gameplay. You are protected from damage, but the vehicle itself can see its 300 health depleted by enemy fire. Find The Baller At Expedition Outposts And Around The Pirate Camp Loot Stashes.

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Vending Machines now work slightly differently since the 8.10 update; they no longer cost anything, but they will self-destruct after one use. They are also rarer now, as common and uncommon vending machines have been removed from the game. Previously, Vending Machines required depositing a large amount of building materials in order to receive a corresponding reward.

While you still have access to it, PS4 and Xbox One players are now put together in one pool, while Nintendo Switch players have been moved from that group to one with players on mobile. Cross-play with your respective pool is now the default setting for standard game modes; if you do not want to enable it, you will only have access to Creative mode and Playgrounds. As a result of all this, PS4 and Xbox One players will no longer be matched up with those on Switch, although you can deliberately get up with a friend across platforms if you so desire.

per-game experience for both Mobile and Switch players, "Epic explained. "Motivating factor is unlocking optimization potential allowing us to run more playlists during more hours of the day while supporting more data center locations. Please provide us with feedback on your experience!" Heavy Assault Rifles have also had their rarities adjusted: they can now be found in common, uncommon, and rare varieties – the epic and legendary editions are no more. Treasure maps are likely to be spawn as floor loot or in chests.

A new LTM named The Getaway is now live, which involves locating a jewel and then delivering it to a getaway vehicle before anyone else can. Four jewels and as many as four are on the map at a time. Notably, with most of Fortnite's vehicles being at the start of Season 8, this mode brings back the All-Terrain Kart, or ATK, due to the fact that it is the only vehicle that can carry four people. Shortly after this mode was introduced, Epic rolled out a special set of Getaway-specific challenges, complete with their own rewards. These will only be available until next week, although we also now have the standard Week 3 challenges, too. The trickiest of them is a magnifying glass and treasure map.

Finally, Epic has made some adjustments to certain skins. You can see all the details about this and the rest of the changes to Fortnite's Battle Royale at the bottom of this story; For the full patch notes of other modes, check out the Fortnite blog.

Fortnite's Season 8 started just recently, introducing new skins and other cosmetics. This has also introduced buried treasure maps. The new vehicle doesn't fit in with the current season's pirate theme, although epic tends to release a wide variety of skins and items, regardless of the general theme.

Fortnite: Battle Royale Update 8.10 Patch Notes

Weapons And Items

  • Baller
    • This single vehicle is found at Expedition Outposts and around pirate camp loot stashes
    • Use the attached Grappler and Boost functionality to pull yourself up cliffs or swing through the trees
    • The driver is protected from damage, but The Baller is vulnerable to enemy weapon.
    • 300 Health
  • Infantry Rifle
  • Heavy Assault Rifle
    • Adjusted rarity from Rare / Epic / Legendary to Common / Uncommon / Rare
    • Base damage scaling for Common / Uncommon / Rare 36/38/40

    Clingers

    • Reduced max stack size from 10 to 6.
  • ] Vending Machines
    • Removed the material cost 9015] Each Vending Machine will be destroyed after claiming an item
    • Common and Uncommon Vending Machines
    • Removed Mounted Turret from Legendary Vending Machine
  • Reduced availability of Treasure Maps from floor loot .53% to .27%.
  • Bug Fixes
    • Fixed rocket smoke trails disappearing instantly on explosion.
    • Fixed an issue where Buried Treasure would not auto pickup when the Auto Pickup Weapons setting was enabled.
    • Fixed an issue where the popping audio for Balloons would continue to play. 19659015] Fixed an issue where Buried Treasure chests could be placed on the Starting Island.
    • Fixed an issue where using impulse grenade or a shockwave grenade while jumping on a hoverboard causes the player to rapidly rotate. y
      • Battle Royale Crossplay Matchmaking
        • Combined Xbox One and PS4 pools.
          • Players opt-in to restricted mode and playgrounds.
        • Combined Mobile and Switch Pools.
          • Before, Switch players were combined with Xbox One and PS4 cross-play parties.
          • We expect an average average per-game experience for both Mobile and Switch players.
        • Motivating factor is unlocking optimization potential allowing us to run more playlists during more hours of the day while supporting more data center locations. Please provide us with feedback on your experience!
      • Reduced infinite dab duration from 12 hours to 11 hours in the front end
      • Just kidding, Included Infinite dab duration from 12 hours to 13 hours front end
      • Elimination credit is now awarded to last damages in cases of logging out, self-elimination and elimination due to Storm damage. Current threshold timer is 15 seconds
      • Added visual effects for the siphon on elimination.
      • Players can now build as soon as they impact anything after being launched by a Pirate Cannon
      • Players can dance while holding a balloon [19659015] Added pirate cannon's audio visualizer HUD icon to be a cannon
      • Players automatically enter the driver seat when entering an empty vehicle
      • Added custom consume animations for the following items:
        • Bandages
        • Medkit [19659015] Small Shield Potion
        • Shield Potion
        • Slurp Juice
        • Chug Jug

        Bug Fixes

        • Fixed Pirate Cannon collision that would block bullets for a passenger inside of the cannon
        • Fixed Pirate Cannot Be Able to Shoot When Moving Backwards
        • Fixed an issue where a player may lose functionality when shooting themselves out of a Pirate Cannon
        • Fixed Pirate Cannon player impact explosion cts sometimes being delayed
        • Fixed an issue where Pirate Cannons flipped onto their site, sliding across the ground for too long
        • Fixed Pirate Ads dealing damage to itself if fired in close quarters
        • Fixed an issue where players wouldn ' Taken through structures when fired from Pirate Cannons at close range
        • Traps are no longer triggered by vehicles that are empty or carrying only friendly players.
        • Fixed an issue in extreme camera flicking situations that would cause an incorrect first shot when firing weapons
        • Fixed an issue with respect to environmental protection like Lava
        • Fixed an issue where a player may briefly stop their skydiving animation unexpectedly
        • animations
        • Fixed players holding Buried Treasure map upside down
        • Fixed an issue where pressing Build and Edit buttons in quick succession would enter edit m ode on the blueprint piece instead of build the structure
        • Driftboards no longer explode when exiting one near a Mounted Turret
        • Fixed PS4 players being unable to adjust mouse sensitivity.

        LTM: The Getaway

        Summary

        Welcome to The Getaway! In this mode, players will race to find a jewel and take it to a getaway from before everyone else to win the match!

        Mode Details

        • Jewels can be found in special supply drop safes, located along the edge of the first storm circle. The safes take a long time to open, so make sure the area is clear before attempting to claim a Jewel!
        • Four Jewels will be in play on the map at all times. If a player escapes with a jewel or one is lost in the storm, a new supply will drop a replacement.
        • Four total getaway will be on the map, three that arrive early in the match and one more that shows up near the end.
        • The goal is to find or steal a Jewel and take it to one of the vans in order to secure a Victory Royale.
        • Once they arrive, Safe drops and getaway vans will be visible on the map at all times
        • When a jewel is picked up, it will be visible on the map to everyone for 30 seconds
        • Carrying a Jewel will give players health & shields over time, but also slow down by 10%
        • Getaway vans float in mid-air, Jewel carriers must build up and then interact with them in order to complete a getaway.
        • 10 red "Pursuit" supply drops land at the very beginning of the match. These carry a variety of longer-range weapons and other items, and are the only way to obtain the new Grappler in this mode.
        • Only Rare weapons or better will be found in this mode.
        • Rifts, Rift-to
        • Profile Stats (K / D & Profit) are tracked in this mode, but are not awarded for profit
        • The ATK has been temporarily brought
          • Tournament Update: Gauntlet Solo Test Event & Gauntlet Duo Test Event
            • Added another extended session, which will run 24 hours a day and concludes on March 19 at 12 AM ET
            • Matchmaking:
              • Matchmaking will no longer wait to create a match with closest scoring players available after 8 minutes, and will now require enough players to start with similar scores.
              • Adjusted matchmaking point expansion to increase likelihood for
              • Note: Due to the playlist featuring matchmaking based on your score, the quality or availability of matches may differ at certain times of day.
          • Updated Scoring:
            • Solo
              • +2 Points will now be awarded after reaching 15th Place (previously 10th Place).
            • Duo
              • Increased Bus Danger from -2 Points to -3 Points.
                • This is a temporary solution for the event granting too many points to players due to eliminations, causing an inflation of points over the course of the event.
              • +2 Points will now be awarded
            • New Tournament: Scallywag Duos Cup (March 16th & 17th)
              • As a test of our prize payment systems leading into the Fortnite World Cup, we'll be holding a $ 100,000 Duos tournament on March 16th and 17th. The prize pool will be distributed across all server regions, with official rules and details released later this week.
              • Participation in this event requires players to be in the Top 3% (global) or either the Solo or Duo Gauntlet Test Event as of 12 AM ET on March 16th.
              • Format:
                • Round One: All Eligible Players
                • Round Two: Top 3000 Players from Round One

            Performance

            • Fixed some instances of packet loss that could occur with certain ISPs that are prone to re-ordering UDP network packets.
              • Find more context in the Reddit Post we made last week
            • Improved file I / O performance for Xbox One. This reduces the occurrence of late streaming meshes
            • Fixed a regression in hitches on Switch due to GPU timing
            • Improved performance on Switch by reducing the likelihood of particles triggering when the day changes phases
            • Optimized the Ship Cannon [19659015] Optimized UI elements for large team modes
            • Improved performance for the Quick Bar
            • Fixed hitches that occur on the Match Stats screen due to synchronously loading assets

            Audio

          • Reduced sound volume destruction sounds (chairs, beds, fences, etc.)
          • Removed reverb from pickaxe swings
          • Removed outdoor ambient sounds when gliding.

          Bug Fixes

          [

        • Fixed Glider country / open sounds ducking the Victory Royale music.
        • Improved music volume when previewing Gliders with music while in the lobby. 15] Pirate Cannon movement no longer stops after sprinting for over 10 seconds
        • Fixed looping Balloon pop sound after going through Rift

        UI

        • Key Bindings – The keyboard bindings are now categorized to make finding actions
        • Marker System:
          • Added hover details for in-world markers, actions a player may take on a marker will appear in these details. Mark details will appear when the reticle is placed on the marker
          • You can now mark vehicles and consumables such as apples.
          • Reduced screen size of squad waypoint markers to reduce view obstruction.
          • 19659015] Minimap markers updated to match in-world markers.
          • On keyboards there is now a key to specify a dedicated key for placing a danger marker.
          • You Can Now Mark While Bush.
          • You can now know what improvements you would like to see for the marker system!
        • Squad nameplates and team arrows now become more transparent when aiming down sights
        • Restored the ability to view all of your current Challenges while in a match. You can now apply a wrap to all slots by choosing "Apply To All" when picking a wrap in the locker.
        • Enabled camera control on some reward types when viewing Challenges
        • Challenge Info panel in the lobby now defaults to Party Assist while you are in a party

        Bug Fixes

        • The Luxe bundle is now displayed in the Challenge Screen along with the Blackheart and Hybrid bundles.
        • Wraps are now previewed on the highest resolution version of the vehicle or weapon in the lobby
        • Fixed an issue on consoles where you couldn't select "Party Assist" for the last challenge in a bundle.
        • Fixed an issue where the next Stage of a Challenge was not automatically set to "Party Assist."
        • Fixed an issue where the animation and sound effects would play twice when selecting Challenges on a controller.
        • Fixed an issue where scrolling with the mouse in the Challenge Screen would sometimes jump around unexpectedly. [19659037] Replay
          • Added bus paths to the minimap

          Mobile

          • Introduced to Auto Fire tuning feature to allow adjustments per weapon. This was done previously for other weapons, but we have now added this for pistols.
          • Improve the quality of some sound effects on Mobile / Switch.

          Bug Fixes

          • Fixed an issue with the shoot button getting stuck in a continuous fire loop or being unable to reset without being able to reset.
          • Fixed an issue that caused touch players to need more specific crosshair location to interact with the Use button.
          • Fixed Turbo Build Fixed Left Trigger action on the control panel for mobile
          • 19659015] Fixed autorun not fully sprinting if "Sprint by Default for Controller" is set to "OFF" on mobile
          • Fixed build mode being exited if a build piece is selected before releasing the build / combat mode button
          • Fixed dragging an item off the h otbar triggering use actions on mobile
          • Fixed Throwable items' trajectory line persisting when a player is driving different vehicles on Mobile

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