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Fable moves away from VR and against AI-powered "virtual creatures"



Lucy, the protagonist of Fables Wolves in the Walls is the first virtual being from the studio. She stares in a new Sundance experience, whispering at night where you can chat with her using natural language processing. Based on the trailer above, it is almost as if you have a narrow conversation with a curious child. And like Saatchi said last year, she'll be able to track your movements and remember what you've said when she sees you again.

"Just see the industry, I think VR movies are not the future," Saatchi said in an interview. "I think AI is the next art form we should explore." With that in mind, Fable will hire AI engineers in 201

9, as it scales back VR production. Saatchi points out that most AI specialists are moving towards things like autonomous vehicles and image recognition, but few think about the technological aspects of that technology. "They may have more influence than being out of 20,000 working on autonomous vehicles," he said. "They can be one in 10 working on a virtual being."

To help promote their idea of ​​interactive characters, Fable puts a Virtual Beings conference in San Francisco this summer that will include speakers like Lars Butler from AI Foundation, Pearly Chen from HTC, and investor Cyan Banister from Founders Fund. It is too early to tell whether Fable's bets will pay off, but it is a safer bet than doubling on VR, which remains a relatively niche market many years after the launch of PC headsets and PlayStation VR.


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