Epic Games has finally responded to a small but significant issue that has plagued Fortnite on all platforms since its release; the broken ping counter.
During the Fortnite Battle Royale AMA, an Epic Games developer responded to a question about netstats Debug UI in the game showing an inaccurate ping counter. Surprisingly, an epic developer responded to this problem in detail.
While the following comment does not fully explain the situation, fans will certainly appreciate the insight Epic gives players.
Why can't the user interface display the actual ping?
We have a long technical blog that comes up on the topic. The quick summary is that there are two measurements of latency worth considering.
There is internet latency and what we want ping to show. This required some changes to our code to accurately calculate client and server frames.
The second is a client / server tour that takes into account framerate and is a measure of latency for reaction. It gets complicated quickly as we are able to make some tricks to reduce this under this number for certain actions.
The problem was first known for wide by YouTuber Battlenonsense during an episode for Fortnite Battle Royale in its Netcode Analysis series
… it shows a ping of 28ms when the match starts, but I actually have a ping of 17ms to the data center where this game is hosted. 19659010] Be reconciled with @FortniteINTEL / FortniteINTEL.com for the above technical blog posts.