Epic Games Store pushed itself into the PC game marketplace war late last year with the promise that it would give developers a greater revenue gain than steam. Epic started unlocking exclusive rights to sell certain games on PC to grow its platform, a decision that has not been good with some fans, but that Epic CEO Tim Sweeney feels necessary.
In a recent Twitter thread derived from a tweet by Sweeney about GOG's goal of connecting all the different PC launches together fans brought their criticism of Epic Game's exclusivity choices directly to Sweeney. After a prolonged back and forth in his names between fans who argued whether exclusivity was good or bad for players as a whole, Sweeney embarked on the subject.
We believe that the encapsulation of having a large library of games on a dominant store front is stronger than features, and therefore a dominant store can only be challenged through exclusive.
Here's an article where Bill Gates explores a large enough scale to permanently affect the entire gaming industry, " Sweeney tweeted ." The 30 percent store tax usually exceeds the entire profit of the developer who built the game. sold. This is a catastrophic situation for both developers and publishers, so I think the exclusives strategy is in proportion to the problem. If the epic strategy either succeeds in building another large store configuration for PC games with an 88/12 revenue ratio or even just leads other stores to significantly improve their terms, the result will be a large wave of reinvestment in game development and a lowering of costs. "
According to Sweeney, he sees exclusive route as disturbing but that the ultimate question is whether this solution is commensurate with the problems faced by developers at present profits that most business fronts offer
"We believe the enclosure of having a large library of games on a dominant store front is stronger than features, and therefore a dominant store can only be challenged through exclusive," he said.
Sweeney concludes his tweets by saying : "I think this approach passes the test in order to ultimately benefit players after the game shops have balanced, and developers have reinvested several of their fruits of their work for creation rather than taxation. "
This is not the first time Sweeney has made similar comments on this topic. Back in April this year, Sweeney said the Epic Store would stop offering Exclusive if Steam changed its model to give a bigger slice to developers. This note was also made in response to criticism of store use of exclusives to try to build its user base.
Much of this criticism started after games like Division 2 and Metro: Exodus accepted pre-orders on Steam before being made into the exclusive exclusive Epic Games Store.