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EA lay off 350 marketing and publishing employees



2019 continues to be a rubber year for job stability in the industry, as Electronic Arts have laid off 350 people, mostly in marketing and publishing, and their overseas offices. Kotaku got hold of an internal e-mail to employees from CEO Andrew Wilson stating that the cuts were to "streamline decision-making in the marketing and publishing departments". I can only hope that there is a similarly streamlined path to new jobs available to those areas hit, especially those in EA's Japanese and Russian offices, which are facing closure.

. Severance will be paid, and they're "working with employees to try and find other roles within the company", so hopefully the final number of people will be less than the 350 reported. Per Kotaku's sources at EA, the layoffs have been expected for some time, and there had been several-month-long hiring freeze. Awful if it is your job, at least EA is equipped to do this right. A gift to a statement to Kotaku here, including mentioning that the company employs around 9000 people.

impact business ”, by Gamespot. We also saw layoffs across major studios, like Guild Wars 2 studio ArenaNet, and of course last year's tragedy of Telltale's implosion and the sudden loss of all jobs at the studio. Telltale's case was especially awful as they had been hiring right up to the moment the company collapsed, leaving workers displaced, severance unpaid and lawsuits against the owners still brewing.

But I suspect there's still room for things to get worse. The industry is tightening its belt, with even narrower storefronts like GOG cutting around 1

0% of their staff in order to balance the books. While it is not unusual for studios to be able to keep up with manpower demands during development, publishers and distributors drastically downsizing feels like a symptom of a larger disease.


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