Massive entertainment will release Division 2 's expected first patch this Friday, April 5. The patch brings the game's fifth world class – the final endgame level of difficulty – and the fourth stronghold. In its 3rd state of the game stream, Massive announced that it will also make two desired changes with this patch: The study is reworking skills and weapons mods.
Skills models will have their skill scaling reworked. All mods will now have an achievable level of skill. According to the team at Massive, the players had difficulty meeting the qualification requirement.
Skill power goes down the table, and Massive warned players that they might see a reduction in their own skill when they log in on Friday. It seems that skills mods will still have the same kind of perks on them. But players need to have an easier time hitting the threshold to make them useful.
Weapons mods get an even bigger overhaul. In Division 2 mods had both positive and negative attributes. For example, a magazine in the current version of the game may increase the amount of bullets you can carry but at the expense of your critical hit situation. Thanks to community feedback, Massive will restore the system on Friday.
Every weapon space will have at least one weapon against without any negative effects. Massive will balance negatives based on how useful the courage is. For example, a magazine may give you fewer balls than before, but without negatives. Another magazine can give you even more bullets, but with a small penalty for headshot damage.
The rest of the patch will also balance different weapons and skills. However, Massive was clear that this is not a balance-focused patch. Instead, wait for players to experience the full end of World Tier 5 before making serious adjustments.