Dauntless and online multiplayer game inspired by Monster Hunter that officially released earlier this week
After launching in alpha in 2017, Dauntless finally came out of Early Access on May 21 , arriving for the first time on Xbox One and PlayStation 4 in addition to PC where it is currently — you guessed it! Much of it revolves around going out on hunts with other players online, fighting big monsters in real-time combat, and using the lot and experience gained to grow enough to take on toherher beasts. It can be a lot of fun when it's working, but almost immediately there were problems.
The issues continued into Wednesday. "Servers are hurting, but we're working on patched up and back into shape," Phoenix Labs tweeted at 3:19 p.m. on May 22 . Dauntless was then temporarily taken offline for server maintenance before coming back an hour later with a limit limit on how many people could play. "Good news: Servers are coming back online!" the developer said . “Less-good news: We had to limit the number of people that can play at once, which means that queues will be longer (for now).” This led to much longer wait times. Aat one point, an in-game timer displayed “ 180+ minutes ” for some players.
Beyond connectivity issues and long wait times, Dauntless also struggled early on with player purchases not immediately showing up on their accounts ]a big deal for any game but especially one's free-to-play and relies on a sprawling microtransaction economy. Some Phoenix Labs have also come to grips with a crash, something Phoenix Lab has also acknowledged and said it is working on a fix for
true of any live game and it's not for lack of planning, "Nick Clifford, Phoenix Labs' head of publishing, duty Kotaku during a phone interview. "A lot of these problems you don't know you have until players show up."
Dauntless back during its first week, Clifford said that while the influx of new players was not an issue, it exposed flaws that needed to be addressed. "Until the moment it is hard to triage and solve those problems," he said.
According to a press release by Phoenix Labs, Dauntless gained 500,000 additional players on its first day or release. The studio wouldn't specify the competitor's number of players peaked at this week, but duty Kotaku it was somewhere in the five-digit range. Following the server maintenances earlier in the week, Phoenix Labs tweeted that player capacity in the game has doubled since Wednesday, something made possible due to Google's data centers, which are where online matchmaking occurs.
Dauntless has cross -platform play, meaning that players can carry their characters' progression seamlessly between PC, Xbox One, and PS4, and eventually on Switch and mobile as well it arrives on those platforms. This feature, Clifford said, was not causing the game's problems.
While some developers have reported their attempts to implement cross-play in their games stymied by Sony, most notably in the case of Chucklefish's Wargroove, Phoenix Labs said there Fortnite was the first game to have cross-play between PC, PS4, and Xbox One. "I know that fortnite really helped make something like this happen," Clifford said.