There is no doubt that Cyberpunk 2077 is one of the most sought after video games in the latest memory, especially after CD Project Red has decided several months ago that it will finally share the upcoming title almost hour-long gameplay demo with the public. Now, the details of the project continue as the developer recently confirmed that the first-person action RPG's open world will not contain any "procedural" design elements.
This was stated during a recent interview, where CD Project Red's leading biographical animator, Maciej Pietras, was asked how big players should expect Cyberpunk 2077 's open world of Night City to be the leading developer to explain that measurement of such measurements is "difficult" because of the card's vertical character. However, under Pietra's explanation, he revealed that nothing in the world has been generated procedurally, saying that everything has been "done by hand" through "manual creation" instead. After a transcription of the interview through Google Translate:
"To compare [ Cyberpunk 2077 ] to The Witcher 3 let's say that the world of the last world was very large in its It was an open world made of very large natural landscapes, going from point A to point B took a lot of time because you were driving, but also because it was a game that stretched horizontally, the world of Cyberpunk 2077 is above all a vertical world of buildings everywhere, and in this it is difficult for us to establish a metric comparison. [. . .] The game will allow you to enter many buildings as you know everything is done at hand, because we believe that quality comes first through manual creation, nothing is procedural in our world. This is where the city of Night City will be huge to go thanks to this verticality. "
Cyberpunk 2077 is currently missing an official release date but is expected to launch for PC, PlayStation 4 and Xbox One.