Breadth of the Wild.
The team behind The Legend of Zelda: Breath of the Wild chose to create a sequel rather than a brand new Zelda game due to the amount of DLC ideas it had for the 201
In the series with Kotaku, serial producer Eiji Aonuma said that DLC was a great way to "add more items to the same world" like Breath of the Wild ", but when it comes to technical things, DLC is pretty much data – you adds data to a previously existing title. And then when we wanted to add bigger changes, DLC is not enough, and therefore we thought maybe a sequel would be a good fit. "
When asked if the successor was originally planned As an extension, the Aonuma team only said brainstorming DLC ideas at first, until it became clear they had greater ambitions. "These are too many ideas, let's just make a new game and start from scratch," he said.
Breath of the Wild 2 Announced
The Breath of the Wild 2 message came as a massive surprise at the end of Nintendo's E3 Direct. The revealed trailer showed a darker tone compared to the original, although it did not include gameplay or release date for this Nintendo Switch game.
Breath of the Wild 2 Interview
IGN also spoke to Aonuma at E3 2019, where the producer discussed which games inspired Breath of the Wild 2 and its relationship (or lack thereof) to Majoras Mask.
Perhaps Aonuma was best known about whether there would be co-op in the Breath of the Wild 2. The sequel's revelation trailer showed Link and Zelda side by side as they explored an underground ruin, which led to theorising co-op – functionality would be added to the successor, even though Nintendo has neither confirmed nor denied the theory.
In our Breath of the Wild review, we assigned the original a 10/10, called it "atmospheric, exciting and a master class in open design."
Much more on the long-awaited successor, you can read everything we know about Breath of the Wild 2.  Jordan is a freelance writer for IGN. Follow him on Twitter @ jdsirani .