As part of this week’s E3-like mass of news and revelations, EA has taken wraps of one of its most surprising games of the year: Battlefield 2042. But do not get too excited. The word “reveal” should be taken with a grain of salt, as we really don’t know much about how the game works – and expect EA to play fans like fiddlers via a slow news feed until the game launches on PC, Xbox and PlayStation on October 22nd.
So far, the game developers at DICE have confirmed that this is truly a recognizable one Battlefield games complete with massive team combat, the return of popular goal-based modes and ambitions to deliver the series’ biggest battle arenas yet. I’ve been in Ars long enough to hear that much promise three times, and to its credit, DICE’s staff tend to deliver on increased combat with each major rate.
The biggest change this time is finally –fiiiiinally—Rates the maximum number of players up to 128 fighters on a single, super-large card in the game’s PC, Xbox Series X / S and PlayStation 5 versions. The series has famously maximized 64 players since its very first entry, and over the years, DICE reps have explained the limitation by saying that more players does not always mean more fun. But those statements came pretty much before a particular 100-player genre changed everything, and last week DICE showed high-level pans with a few upcoming cards to prove its design philosophy: discrete zones that teams can split and conquer throughout by to lump so many players into the hallways of death.
Still, EA is not ready to drop the previous console generation, and that means PlayStation 4 and Xbox One versions of the new game will be launched with a maximum of 64 players per game. Match. EA and DICE did not confirm how cross-platform gaming can work between last-generation and next-generation consoles or between platforms that are compatible with 128-player cards, but suffice it to say, this two-generation technical limitation BF2042 will definitely split its player base to some degree.
Join the armed mob of nomads to waste cities
This deficiency will feel more severe inside BF2042 than other games in the series as it is broadcast without any campaign content to speak of. Instead, EA and DICE recommend that fans who want a break from online combat play the game’s multiplayer modes against AI bots, either alone or with real teammates.
In an attempt to downplay the lack of campaign, DICE developers dangled the idea of plot nuggets up into the ongoing multiplayer modes. But these are without a doubt the most cockamamie plot of the series ever. IN BF2042‘s version of the near future, a climate crisis in the early 2030s will force millions of people out of their homes around different parts of the world. Because of geopolitical things or something, no nation will take in these teeming masses as refugees. So they … yes, I’m serious … become an armed crowd of nomads who ultimately are conscript to fight as the vigilant forces of existing nations when a massive world war breaks out in 2042.
Somehow, DICE’s developers were able to follow this story by revealing a pair of the new game’s high-tech weapons and vehicles – which these war nomads allegedly constructed on their fleets after urban climates and cities made from liquid plastic waste – without breaking out for laughter.
But EA did not show many specific weapons or vehicles beyond the surprising inclusion of tanks and helicopters, and we only got to see four of the game’s ten new “specialist” classes, which will expand the series’ traditional division into four classes. It seems that some of the great fighting skills, such as. The use of ziplines, grab hooks and wing suits to get around the game’s insanely large cards will be limited to a few specialists each, but exactly how these abilities will play is still unclear at this point. While the series gets its first ever paid “kampppas” BF2042, this does not apply to specialists or their capabilities; EA insists that this extra paid content will be completely “cosmetic”. In addition, as in 2019 BFV, BF2042Future card content will be part of the retail price, with no additional DLC purchase required.
The rest of the event contained a lot of messages that led to unanswered follow-up questions. Dynamic weather events appear on every map, and we saw a tornado lift and carry players across at least one of the game’s seven maps at launch, but what other natural disasters can hit fighters? Players may use a special ability to call to deliver a tank or fighter jet, but what other crazy, Call of Duty-like abilities and gadgets do players get access to? Destructive buildings return, but without any visual proof to them, what do they look like and can they be as massive as fully collapsible skyscrapers? Two brand new gameplay modes have been teased, but EA beat them both with massive “stay tuned” stickers along with seven versions of the phrase “These are not battle royale.”
For now, we have the above gallery of “cinematic” shots to at least hint at the size and scope of the game’s seven battle arenas. While we watched what EA and DICE called “real-time gameplay footage” during last week’s presentation, it’s being kept public until a later date, and what we saw does not look almost as polished as the screenshots above, keep these grains of salt at hand while watching EA release chunks of BF2042 information over the next four months.
List image of EA / DICE