So we now know that Avengers has delayed the release of its first character after launch, Kate Bishop, in late October for a while in November (please be before the next generation launch week).
I’m not sorry about that. There is a lot to fix with the game and I know they are working hard on those things. But I use my Doctor Strange-like powers to look into a possible future where a problem with these new characters arises.
Specifically, Crystal Dynamics has yet to explain anything that seems pretty clear about not just the next two characters, but reportedly a lot more to come.
How will Kate Bishop be meaningfully different from Hawkeye, since both are archers?
- Iron Man – war machine
- Black Widow – Mockingbird
- Captain Marvel – Mar-Vell
And then others it could be echo-mating
- Hulk – She-Hulk
- Captain America – Winter Soldier
- Ant-Man – Wasps (although wasps can fly)
But the idea is for many of these characters, if they are “echo fighters”, they will probably share drag sets, albeit perhaps with some tweaks. Like you, you can not really have War Machine without his Gatling Gun, but he also wants Iron Man’s repellents and rockets?
So that’s the first question that the game has to answer, how these feature sets will vary among the echoes. But my question is more based on progress: leveling and gear.
In Smash Bros. just pick up an echo fighter and play with them. In Avengers, you have to level characters to 50 to unlock their full drag sets, then equip them for 150 powers, which requires a huge amount of farming and upgrading materials and even time-controlled currency like Polychoron to artifacts. Is none of what is shared between these echo characters? I can not imagine spending a massive amount of time getting Kate Bishop to 50/150, only for Hawkeye to arrive a month later, and he has like two different types of arrows, but I still have to start the process all over again.
Again, as we do not yet have an answer to any of this, I can not say with certainty that this will be a problem. But it has certainly potential to be a problem if something I’m worried about takes place. I do not mind the existence of echo characters, but I have played this game a ton and only just got my fourth character over 145. This process for each character has to come far, far down in terms of time investment if the idea is really to make a dozen or more heroes appear over time, including some that are mirrors of each other. Maybe we’re still too far out for Crystal Dynamics to solve this, but I think it’s important anyway.
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