قالب وردپرس درنا توس
Home https://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/ Technology https://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/ Anthem does not work very well. Warns EA CEO

Anthem does not work very well. Warns EA CEO




Share.

However, Mech modifications will continue.

EA CEO Andrew Wilson has admitted that Anthem's ambition to unite history's focused game and loot shooter mechanics "does not work very well" but he promises that the publisher will stand by both games and develops BioWare in the hope of improving Anthem's fortunes.

Talked to GameDaily.biz, Wilson said about the demographics of two players Anthem was trying to bring together: "Traditionally, BioWare was story-driven content, and the second was this action-adventure type of content. really have to get together and start working on the older game. At that time all sorts went: "Oh, take a moment." Now the calculation is off. "

" The promise was that we can play together and that Doesn't Work Well, "he admitted, explaining that some players expected 1

00 hours of history, while others hoped for progress on games like Destiny.

But while Wilson recongnises that Anthem has had a bad start in life, he is not ready for EA to give up yet. "I really want the team to come there with something special and good because they have demonstrated that they can," he said.

"If we believed that the world was essentially not convincing people, if we at the very heart believed that the characters were not convincing to humans, or if the Javelin suits were not convincing or to cross the world and join the world , was not convincing, so we had not promised our players … we could not invest further, "he explained.

He also points out that BioWare tests the "elasticity" of their brand across both long-term fans who expect Baldur's Gate-style experiences, and those who began to follow the study much later. "The teams at BioWare will continue to work every day and listen to their players old and new and try to deliver the promises they made to the players. That's what you see with Anthem today," Wilson said.

Our own Anthem review acknowledged the issues that the game launched with, but the industry has on some occasions shown that continuing development can help transform a game. In the same genre, we saw both Destiny and Destiny 2 radically with their first expansion packs a year after launch. And then there is the famous case of Final Fantasy XIV, which went from being a total mess to perhaps the best MMO available.

Matt Purslow is the IGN UK news and entertainment writer. You can follow him on Twitter .


Source link