Homehttps://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/Technologyhttps://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/An introduction to Auto Chess, Teamfight Tactics and Dota Underlords
An introduction to Auto Chess, Teamfight Tactics and Dota Underlords
The last few years have been all about Battle Royales before that, Hero Shooters. More back, MOBAs, Roguelikes, survival games, craft games, CoD style shooters, instrument-peripheral-based music games, continue the list until we reach 1998, where the fad was "well-constructed games with high-quality history and gameplay." Not this year, because in 2019 we have Auto Battlers like Dota Underlords, Teamfight Tactics and Auto Chess.
What do I play?
Auto Battlers or Auto Chesses – as they would be known if we are stuck to calling it Auto Chess as a genre – are relatively new to the game world coming into the scene this year using Drodo's custom cards at Dota 2 Arcade, reminding of non-Dota players that Dota 2 exists.
However, as a concept, it is rather older, but you belong back to Warcraft 3 custom cards like Pokemon Defense, which took Tower Defense and turned it into a hero-based team management game.
The Custom Dota 2 card is cal led Auto Chess virtually until the board game is on ̵
1; an eight-to-eight battlefield where you place your team of heroes in a preparatory phase. The Auto Battler name comes from what happens next time – your heroes pay tribute to another team, and the results are determined without input from you. When the battle phase begins, the matches are automatic – thus Auto Battler.
The original courage in action.
How do I play it?
Basically is simple – at the start of your game you choose a hero, you place the hero on the game board, and then fight it on your behalf. If you win your fight, you get some extra gold and everything is cool. If you lose, you lose a little health. There are seven other players in the game and each one has their own heroes, game boards and health results. The winner is the last team to stand.
There is a fly in the ointment and it is critical for what makes an Auto Battler interesting. The heroes you choose for your team are offered almost randomly to you. You are not guaranteed any particular hero. And worse still, the heroes you get? They come from the same pool of heroes that the other seven teams buy from. Using Dota Underlords as an example, if you want to buy a Drow Ranger, and the other seven people who play with you also want to buy a Drow Ranger, the odds for one of you are missed quite high.
Even better, you don't want only a Drow Ranger. You can combine three of her into a single two-star variant that is more powerful. And you can combine three two-star in a single three-star. So if it works for your team composition, you will actually have nine Drow Rangers.
She will never win you a fight on her lonely. She must have friends, and decide which friends are best for her is far from simple. She is a hunter, so if you can secure two hunters, all three will get class synergy. She is "Heartless", so if you can catch another heartless hero, they both get race synergy. And as a sign, her ability is a passive that gets all units near her to receive an attack speed bonus, so you have to surround her with wrong units to make the most of her.
Drow-synergies. [Dota Underlords] Only one possible hero you can put in your team and there are dozens of them. Every second totally requires similar treatment on your part – and because the heroes you can buy are randomly offered, you often have to make compromises. Tidehunter will give you the class synergy you need, but he doesn't attack from backlines, so you don't get much out of Drow Ranger's passive buff with him. Shadow Shaman will be set, but as a Troll Shaman will not give you any synergies at all.
You didn't think it stopped there, did you? Because you still have to take your finances into account. After the first few rounds, you get five gold pr. Round until you are knocked out or you win. Drow Ranger costs a gold, so grabbing nine of her will not even break the two digits. But Tidehunter watches in with a huge five gold pr. Piece, so scoring a three-star version of him is very expensive.
You also get interest every turn, however, by reaching certain thresholds. If you have 10 gold, you get an extra pr. Trip. If you have 50 gold in the bank, you get an extra five. There are also winning and losing strip bonuses, and depending on which game you play, there are a handful of other ways to earn extra money.
Sometimes beggaring yourself to get the sixth sorcerer on the table is worth it. [TFT]
You mainly use your gold on heroes, but money can also be used at levels. You can only use heroes based on your current overall level. At level eight you can have eight heroes on the board. This is not a huge deal early because you earn XP every round and you can do it to level 5 at a decent pace, but the amount of XP required per. Level increases significantly, so in later rounds the only viable way to level up is to spend some money on extra XP.
You can also use gold to transform the heroes available to you. Auto Battlers presents you (and any other player) with five heroes to choose from each round, but if you use any gold, you will cycle through to another five. The challenge is to know when to cycle through when to spend money on heroes and when to save money to maximize your interest.
Once you've mastered the economy, the next trick is getting a handle on goods. Every five rounds after the 10th will set you against an AI wave, a kind of gearcheck around to test whether your team composition is up to the task. If you lose those rounds, there's something wrong – but if you still beat your human opponents then you don't have to worry too much.
Location is probably the hardest factor to get a handle on Auto Battler realm because it's not as obvious as synergies, economies or things.
At the end of each AI round, you (ideally) will have some new things, and depending on which game you play, you can assign these things to your heroes. placed where can be difficult but correct indication can lead to some crazy things – like Yasuo / Sorcerers in Teamfight Tactics are so strong that they had to quit Yasuo and the subject he used.
The other thing you need to Remember is your positioning on the game board: Yasuo is only good if he starts a round without other heroes adjacent – if he does, he gets a massive shield, the Drow Ranger is best used when surrounded by other heroes and she Assassins will jump into your backline from the start to tear through your team, which means you have to place your heroes in such a way that it prevents it from wiping out all your glass cannons. 19659002] Location is probably difficult te factor to get a handle in the Auto Battler realm because it is not as clear as synergies, economies or objects. But spending time on your positioning can do wonders for your game – I have literally won rounds and eventually matches by switching two units on the board and losing others that I would have won if I had moved them.
If you think about it, Auto Battlers has quite a bit in common with Battle Royale games. Both genres are the last person standing, both have direct battles with your opponents, both attaching great importance to positioning and general game knowledge as key factors in any win. And both involve a loot phase, where what you get is virtually random.
And for many players in both genres, this loot phase is crucial to their enjoyment.
The running phase of an Auto Battler is essentially a gacha game … except the currency used is fictitious.
The stage of an Auto Battler is essentially a gacha game – the random character mechanism dominates dozens of mobile games worldwide – except for the currency used is fictitious. So that's not done something bad about cycling for the perfect hero to add to your team – except for the damage done to your in-game economy, of course.
The desire to cycle again to find the last piece of your team's puzzle is the same thing that drives some people to hunt for the supply drop that just landed in PUBG – the mythical idea of greener grass.
Just as sometimes it pays to get hold of the supply fall in Battle Royale games dumping all Your gold that is hunting a single piece can also sometimes pay in Auto Battlers too, but more often than not it is an illusion – a short-term solution, while in the long run you will not be able to get away from the blow to your cash flow.  Real Nice Guys
In their core, auto battlers deal with RNG management. RNG – Random Number Generators – is the catch-all term used to describe any coincidence in games. Each time a coin is turned, the dice are rolled or a card is drawn, the RNG is involved. Hot-drop in Apex Legends and find only one Mozambique – it's RNG in play. Somehow, the 95% chance is missing out on XCOM? The RNG did it. Scrolling the sword only to see the inexplicably sent to your Guild's Hunter? RNG.
We often associate the RNG with bad things, because when things go our way, we attach it to our own skill. But the RNG plays a role in many games and knowing what is random and what cannot – and will – change your enjoyment of these games. Managing and mitigating the impact The RNG is in a game that allows you to have a more direct impact on the outcome, and it begins by recognizing what is random in the first place.
Doing this in Auto Battlers is the key – you & # 39; re working out how to control the odds and then use that information to your advantage.
RNG could have boned you by not giving you the whole you wanted, but it gave you some other heroes instead. You can tackle them and bite your time until the hero you want appears. Or you can use the new heroes to try an alternative strategy and build your way to something else. There are dozens of heroes and there is no real strategy, so coincidence can actually help you try something new.
Attempts to determine the right choice are a big part of the strategy. [Auto Chess]
In this way, an Auto Battler related to juggling becomes a huge effort to keep all balls in the air. You have all these resources at your disposal and you need to use them to hand out your way to victory. Money, heroes, time and your life pool are all resources you can use to secure a victory and control all of them, while seven other people do the same, are extremely exciting. Emerging Victor is rewarding because it means you not only beat the other seven players but also the odds.
Money, heroes, time and your life pool are all resources you can use to secure a victory and control all of them, while seven other people do the same, are extremely exciting.
Winning at all is never guaranteed. It's not like Hearthstone, where you face an opponent in a head to head fight – there are seven other teams that give way to the same result you are. 19659002] So if you prove you are a better juggler than the others, there is a real sense of achievement, and if you pay enough attention to each game, a loss is not a big downer either, because you know where you went wrong and ideally how to fix it the next time.
This is another area where Auto Battlers look like Battle Royale games. The competition among us often has a bit of a Ricky Bobby philosophy that doesn't really work for big competitive games. If you are not the first, you are not even at last in an Auto Battler because a top three win is still an above average bet.
Just as you cannot account for the location of the circle when you reach the business end of a Battle Royale, It's not your fault if another game is still getting exactly what they need to make their team composition work. But if you go away from somewhere without learning anything, then you may be a loser after all.
Auto Battler Auto Battle
There are three key Auto Battlers in nature right now – Dota Underlords, Teamfight Tactics and Auto Chess – and a series of things about all three is that they are free. You can jump in and play any of them and you don't have to spend money. Let's go through them to be the easiest to understand.
It is true that Valve is still making games. Dota Underlords is far away the easiest of the Auto Battlers to enter, a little irony to see how Dota 2 requires hundreds of hours to get to a point where you will describe yourself as awful.
Dota Underlords is by far the simplest of the automatic fighters to enter, a little irony to see how Dota 2 requires hundreds of hours to get to a point where you will describe yourself as terrible.
Initially, it has bot battles with more difficulty levels. Even better, while a regular game in an Auto Battler takes place on a string of hours, Bot battles in Underlords can be set to any pace you desire – You can pause between rounds and even play a game where you specifically dictate when the next round begins
It is also available on both mobile and PC and you can quickly and easily switch between both versions. can start a game on PC and finish it on your phone if you need to … clean the bathroom in the middle of the game.
Couple it with a great user interface that presents you with information right from the start and Underlords is a beginner Auto Battler Dream You can see all of your team composition's synergies quickly and clearly at the touch of a button, watch your team's DPS or adjust your team's objects quickly and easily.
The way Underlords does is also unique to it – every hero n only have a single object and you can switch them to other heroes whenever you want (between rounds). You are also guaranteed a topic at the end of each wave of waves – even if you lose the wave – which encourages you to win, but doesn't penalize you if you don't.
The downside of Underlords is that it is heavily based on an old building of Auto Chess's custom maps, which means it's not as complex as some people want. There is a meta-called "Open Fort" which involves losing intentionally to rounds at the end until your finances are juiced to the golden, then you spend big on expensive heroes before others can afford them. This is effective in Underlords, because the game lacks ways to punish early game losses, and if the NBA has taught us something, it is losing that purpose, being anti-competitive and boring as hell.
You can download Dota Underlords directly from steam, or from Google Play and iTunes stores.
That's true, Riot Games is still making games. Riot League of Legends is one of the most popular games in the world, so it makes sense that Teamfight Tactics (TFT) would also be immensely popular.
TFT … goes away with the eight-eight chess board, replacing it with a hexagonal grid of six to seven, significantly changing the device's positioning.
But with that in mind, if you are not familiar with the League of Legends, you are struggling a little with Teamfight Tactics. The UI is not as friendly as underlords and there are no battles – you jump right into the deep end against other players.
TFT does some interesting things to fine-tune the format and it's worth checking out. It goes away with the eight-eight chess board that replaces it with one The hexagonal grid of six to seven, which significantly changes unit positioning.
The "Shared Draft" phase, where each player is transported to an area and given the opportunity to snag an extra hero is an excellent catch-up mechanic, allowing the players with it The lowest health pool first picks on the available heroes (and the things they wear). But if you don't recognize League of Legends & # 39; heal on sight, you will have a lot of trouble because there is no way to identify them before they are in your team
Interior The thing in Teamfight Tactics is cool and gives you a basic set of eight pieces, all of which can be combined into something more powerful. But you are not guaranteed a topic, which means you can lose some games even if everything else goes wrong – the other player might just have got things when you didn't, and it is possible to make some near unstoppable heroes to the right combinations.
For LoL fans, this is a sure thing, and Riot is working hard to improve it and regularly propagates patches. You can play Teamfight Tactics by downloading the League of Legends launcher and clicking on the tab.
At writing time, Auto Chess is a mobile-only affair, but the Drodo – the creator of the original custom card and of this mobile game – says its PC client is coming soon.
Auto Chess has more heroes and more combinations than his competitors and has solved many of the problems others have run into.
This is the most complex version of the genre that has spent the most time in the oven – few versions behind the custom card itself, Auto Chess has more heroes and more combinations than his competitors and has solved many of the problems the others have run into.
Open Fort doesn't work because you Being able to find yourself in excess of a health deficit early on, the goods are provided using a weighted RNG system so no one ever puts a big deficit and the healthy synergy gives a massive cooling down reduction buff – but you can't have any other racist synergy active which encourages a wide variety of devices.
It is only limited to mobile, and it is definitely the most complex of the three – a by-product of having the most unique things and heroes really. Really for a newcomer to learn so you can open up to get your body a couple of times when you just started – and the starting time lasts much longer than the other two.
But it is also a little easier to do well, because the extra factors increase the effect that the RNG can have on the game, lowers the skill floor while increasing the skill ceiling – more heroes mean that the pot for total hero is larger, which means players need to damage their finances or be willing to try some less common team compositions. ” class=”jsx-1406459836 placeholder”/>