When the team behind the serene adventure Altos Odyssey worked on the sequel, they had many ideas that did not get into the final release. One of them was a vibrant city that would be the game’s fourth biome, joining the existing desert, gorges and ancient temples. For various reasons, the city was cut from the final release. But when the chance came to bring the game to Apple Arcade as part of the streaming service’s recent expansion, it made sense to return to the concept.
The result is Alto’s Odyssey: The Lost City, which comes to Arcade next week. “We are thinking about It lost city as a special edition of Altos OdysseySays lead artist and designer Harry Nesbitt. “We have been able to go back to the drawing board a bit.”
The core of the game remains the same as the original version. It means It lost city is an endless runner where players ride on a sandboard over a procedure-generated desert landscape. It’s a mix of chill and challenge that has made the series so enduring. The Apple Arcade version simply adds a new area – but one that really changes the tone. “It is very much a living, breathing city,” says Nesbitt. “It is not a dusty ruin or empty desert like some of the other rooms we have depicted. It is vibrant and vibrant and has almost a party atmosphere. ”
One of the challenges, he says, was to make sure the new area was not too much of a chess game for the players. The team did not want players to jump straight from a quiet desert to a busy city, this is the procedural aspect of Alto came along well.
“It’s definitely something we tried to be careful about,” he explains. “We do not want it to cut in any way. But because it is a procedural game, we already have a natural progression to reveal new content to the players. We are not trying to throw everything at them at once; we try to speed it up so that one thing leads to another. Just as you become familiar with one aspect of the game, a new thread opens. ”
The expanded version of the game also offered a chance to build on the storytelling, something that has grown over the course of the series. While Alto games do not have an explicit story with cutscenes or dialogue that takes place clearly world-building. As Nesbitt explains, the developers want gamers to feel that there is more that “exists outside the edges of the screen.”
And while the idea goes back a few years, the current version is off It lost city was partly inspired by the pandemic, and the fact that so many of us have been trapped inside, largely unable to travel or experience the outdoors. “I think Altos Odyssey has always been a bit about the idea of traveling and going outside your comfort zone, ”says Nesbitt,“ and It lost city is a natural extension of this idea. ”
Alto’s Odyssey: The Lost City launches at Apple Arcade on July 16th.